Field note / 001

Hide in plain sight.

Move for the fireflies. Stay still for your life. Drag and you glow coral against the garden. Let go and you become the patch you are standing on.

Garden
  1. 01Make the trip

    Drag toward one firefly. You are vivid the whole way, which is what a cone is looking for.

  2. 02Become the ground

    Release. The colour settles in well under a second, and a sweep can pass a player who is no longer coral.

  3. 03Outlast the round

    Every firefly is banked points. Clear the Seek and the next one is faster, with more light in the garden.

Stillness is the resource.

Two meters pull in opposite directions. Camo rises while you are still and drains the moment you travel. Alert rises while a Seeker can see you, and only falls once you are out of the light.

One of those bars refills whenever you decide to stop. The other is the one that spends a life. The players who last are not the fastest. They are the ones who decided, early, that a firefly could wait.

The survival notes are the long version. The rules have the actual rates.

Drag the creature. Let go, and give it a moment. Same timings as the garden: reveal in 0.22s, blend in 0.75s.

At a glance

Game
Mottle — Hide & Seek
Original by
Star Lord, on 8x.gg
Published
22 September 2026
This version
Independent, in the browser
Players
One
Price
Free. No account.

Questions, short ones.

What is Mottle?
Mottle is a camouflage hide-and-seek. You drag to move, release to take the colour of the ground under you, collect fireflies, and stay out of the Seekers’ light cones. The original game was made by Star Lord and published on 8x.gg on 22 September 2026. The version on this site follows those rules and runs here in the browser.
Is Mottle free?
Yes. There is no account, no download, and nothing to buy. Open the page, press Play, and the round starts.
Do I need an account or an email?
No. Nothing on this site asks you to sign in. Your best score stays in this browser, on this device.
How do the controls work?
Drag with a mouse or one finger and your character walks toward that point, glowing coral the whole way. Release and it stops, then blends into the patch it is standing on. WASD or the arrow keys move it too. Esc or P pauses. A resting finger still counts as holding, so lift clear of the glass when you want to hide.

The rest of the FAQ

A little less movement. A little more garden.

Back to the garden